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1. Amarr Cathedral - in Outposts [original thread]
Someone did the math and if it takes 3 months for a new facility, it will take 4years 9 months before we get all of the racial variants for current outposts (e.g. Gallente orbital artillery, minmatar research outpost etc.)
- by Fire of Prometheus - at 2013.09.04 01:01:00
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2. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
1st post :D I love this new outpost!!! I especially love how it smoothly transitions from fighting indoors to fighting outside! I haven't found any issues with this map and in my opinion, it is the best outpost that has been released! I used a sn...
- by Fire of Prometheus - at 2013.09.04 00:24:00
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3. "Inside" Maps - in Outposts [original thread]
Scheneighnay McBob wrote: I love you, LogicLoop. Are there any plans on bringing back the old Orbital Artillery? (before the ugly fences were added) Yes!!!! There was another thread somewhere in the forums about taking the fences off.
- by Fire of Prometheus - at 2013.08.10 02:20:00
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4. Converting current maps for vertical gameplay - in Outposts [original thread]
Scheneighnay McBob wrote: Fire of Prometheus wrote: They could at least remove the ugly fences. I hate that map because I'm a sniper.....and a terrible frontline grunt.....and because of this I use a heavy suit so when I try to jump the fe...
- by Fire of Prometheus - at 2013.08.09 14:58:00
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5. Converting current maps for vertical gameplay - in Outposts [original thread]
They could at least remove the ugly fences. I hate that map because I'm a sniper.....and a terrible frontline grunt.....and because of this I use a heavy suit so when I try to jump the fence (hahaha I could say a joke but it may offend people) I...
- by Fire of Prometheus - at 2013.08.09 13:53:00
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6. Are there plans to blend the outpost to the map better? - in Outposts [original thread]
Robert JD Niewiadomski wrote: I remember i once scrolled through the entire map (can't remember now which) in respawn point selection view. And there was a valley with entrances/buildings attached to the cliff side. Of course it was in the red ...
- by Fire of Prometheus - at 2013.08.09 13:48:00
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7. "Inside" Maps - in Outposts [original thread]
^thanks either way if you check it out or don't :)
- by Fire of Prometheus - at 2013.07.23 01:57:00
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8. "Inside" Maps - in Outposts [original thread]
Hey ccp logic loop, is it possible for you to take a look at the thread In requests/feedback titled "(idea/request) sticky remote explosives" I know that all of the people in that thread would love to hear from a dev on the matter
- by Fire of Prometheus - at 2013.07.23 01:55:00
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9. Water - in Outposts [original thread]
I concur
- by Fire of Prometheus - at 2013.07.21 15:23:00
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10. "Inside" Maps - in Outposts [original thread]
Iron Wolf Saber wrote: Eve battleships are pretty massive one of them would be the size of most of our current maps if not larger. In that case perhaps one part of the map could be a sort of hanger in Witch it would be possible to use tanks ...
- by Fire of Prometheus - at 2013.07.19 19:22:00
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11. "Inside" Maps - in Outposts [original thread]
Alpha 443-6732 wrote: (offtopic) What about island to island maps that require dropships to traverse? Or civilian districts, where one fights from apartments and such? Or perhaps islands with bridges Inbetween them that players "duke it out"...
- by Fire of Prometheus - at 2013.07.19 19:13:00
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